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Lighting created with "Multiply" blending rather than "Additive" blending, giving super-natural effects, without any of the brightness and saturation associated with other lighting engines. Huge number of "convenience" scripts included to make using the engine a breeze You can create a shadow mesh from a tilemap layer too! Polygon shadows can be created easily through a points list method and can be convex or concave.
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Shadows can be defined as box, circle or polygon shapes. Static or dynamic lighting - static lights are blindingly fast, even in large numbers, and can even be temporarily turned into dynamic lights so that you can control the performance of your game at all timesĭynamic lights create realistic shadows, with multiple lights casting multiple shadows The easiest way to draw your character from a sprite sheet :) 10 functions to draw your characters in-game, choose the best for you in the 'MANUAL' (inside the project) Try the demo or ask for more information about this asset :) More. Instance based lights that you can scale, rotate, colour and fade easily Sprite Sheet Functions - for Game Maker Studio 2.3+. Why not see for yourself by checking out the Aura 2 Live Demo?Ĭross platform! Tested on UWP, Desktop, Mobile and HTML5! Version 2.0 offers numerous improvements over the original, and makes the most of the new GMS2 capabilities, making it more feature rich than ever! It's main feature is that it is simple to use and a no-fuss solution to the problem of creating lights and shadows in GameMaker. For GM:S 1.4, please see here.Īura is a lightweight, simple to use lighting engine for your 2D games. This version of Aura is only for GameMaker Studio 2.